Archive for the 'l337 gamez' Category

(Very) Exciting to very few

Though I’m sure I could disseminate this particular piece of information to the entirety of the people in my life who I know would care by turning my head and opening my mouth, I feel the need to spread it electronically, because it’s pretty cool.

Beyond Good And Evil has a sequel!

This particular piece of gaming delight was a game that absolutely no one but Beth and I (and a few game journalists who all bestowed it with ‘best game no one played’ awards) played. Vaguely Zelda/Metroid/adventurish (Ed. note: Beth is right, Half-Life 2-lite is a much more apt comparison — see comments), but starring a green-haired, sexy photojournalist dame on an alien world where animals could talk and evil alien robot hybrids were out to enslave everyone. You kicked ass with a bowstaff and took pictures of exotic animals for extra credit. The end credits featured a killer cliffhang moment that screamed sequel, but with sales figures that I could probably count on one hand, that sequel looked unlikely.

Guess I have to give Ubisoft more credit than I thought. They knew they had a great franchise, by a pretty good designer, and with the laudits the original got, plus the shifting of franchises such as this over from the Nintendos and Sonys, Xbox could be a great home to get adventure games played by a wider audience. I look very much forward to searching the game for the last animal to photograph for precious Xbox achievements.

Damn, who’da thought a couple years ago that I’d be pimping a Microsoft console over my beloved Nintendo for great adventure games. I guess after seeing shovelware take over the Wii for more than 18 months, I’m just happy to have more games I’m actually looking forward to playing.

Now all I need is a sequel to Psychonauts, or Grim Fandango or Monkey Island, and I’ll be a forever happy boy — Tim Schafer and Double Fine, I’m looking in your direction. Though I suppose this will do in the meantime. Barely.

Lately

A few quick things:

Work’s been pretty ok. I totally won this group brainstorming, creative idea thingy, earning me $50 cool Scarborough Town Centre dollars. I came up with the best idea to try and pitch to one of our clients for a new, big, public push. We can’t possibly actually take it to them, it’s too crazy, too out there, has to be toned way down, but the point of the exercise was to get ideas flowing, and I like to think I did that.

That $50 bought me Grand Theft Auto 4. I really was not a fanboy of the franchise before this. The only experience I had with the series was watching Lauchie using cheat codes and shooting grenade launchers off of parking garages into traffic jams during a Kangas Sauna party in Thunder Bay. I was pretty bored by the whole experience, but seeing perfect 10 scores popping up everywhere and hearing about how it revolutionized the cinematic experience of games, I figured that a free $50 could go to worse use, so I bit the bullet. It’s definitely an immersive experience, and with some really compelling aspects. I’m not a crazy, best-game-ever convert or anything, but even at about 5 hours in, I’m really curious to see where things go from here.

And looking up further GTA analysis/reading my daily nerd news brought me to Penny Arcade, which connected to the new Penny Arcade episodic game that just came out. I’ve never been a big Penny Arcade person either. It’s pretty funny sometimes, but I don’t see the call for the crazy nerd worship it gets sometimes. But this is really good. Seems they took trolling comments from the Wired blog that constantly and vehemently trash everything Penny Arcade, from a complete moron. It’s very much in the Frog Hammer school of advertising. If you don’t know what Frog Hammer is, it is my future employer, I don’t care how fictional it is (watch Slings and Arrows, the Canadian behind-the-curtain of a fictional Stratford festival series with Paul Gross and Mark McKinney — truly amazing).

Finally, it seems I’ve forgotten how to write in cursive. Can’t do it. Just thought I’d share. Seems my weird hybrid style of handwriting has completely pushed cursive/script out of the picture, and I can’t even do it if I try. I tried. There are extra humps and loops everywhere, missed letters, and general illegibility.

Weird.

128-bit Memory Lane

In my pre-work blog perusal this morning, my one of my bookmarked gaming blogs (Level Up at Newsweek) linked to a piece on MTV Multiplayer featuring little blurbs from gaming luminaries/writers/creators/journalists about their first real gaming memory.

Seeing as a lot of these people are older than me, though not by too too much, most of the memories involve the Atari 2600, or cabinet arcade games, but a few choice nuggets really triggered a flood of memories in me as well.

I’ve been on a big gaming kick lately, and 2007 was a very, very good year in video games, so it was a good time for me to jump back in. Probably even a bigger kick than towards the end of my university career, when I went on a very short but intense kick of sending resumes out to video game publishers in hopes of getting a (very elusive) job on the creative/production side. Turns out, if you can’t program, you better have a game or two to your credit already, or years of experience elsewhere that is somehow applicable.

I still believe gaming is the next big entertainment front, one where there will be a huge break in the next few years as a primary storytelling form, maybe even nearing the impact that movies or TV have, so maybe I can look into it in the future. For now, I’ve sufficed with reading a ton about what’s going on in the industry, and taking in the amazing games that have been on offer lately (having finally purchased the 360 that had been saved up for for more than a year).

But as to the nostalgic kick mentioned earlier, it only took seven words: Where In The World Is Carmen Sandiego?

I loved those games. The word “Broderbund” is forever etched into my brain as a bringer of good things. But that recollection sent me back even further. I knew Carmen and her motley crew thieved away with a big part of my heart as a kid, but they weren’t the first, so who was? I pictured a mountain. A mountain made up of blue lines, pretty basic early computer art. Big blue letters. What did the letters say?

Sierra.

I saw big ears. Who did these ears belong to? Oh man, that takes me back. Soft white vinyl case, creaking plastic.

Mickey’s Space Adventure.

There may have been earlier games, those floppy disks full of 4-bit bowling games, game shows, dozens of games probably no bigger than 5kb for the Commodore (we had a 128, no stinkin’ 64 for us, no sir), but that space-faring mouse and his quest for … something were the beginnings of what I’m only now realizing is a lifelong and close friendship with video games. I truly believe that those early educational games helped sate my need for dynamic interaction (I was a bright kid who craved stimulation), helped me solve puzzles (even when they got repetitive, and I did play them until I knew them backwards and forward) and develop my brain, and I may not be who I am today if I resorted to amusing my only-child self in front of even more children’s TV or other solitary activity.

So I googled it for fun, and guess what? It still runs. Those geniuses at ScummVM (the emulator that runs old Lucasarts games, among many others, on modern computers) has included Mickey’s Space Adventure in its most recent build.

I found the ROM, updated my (*sheepish eyes* … work computer) version of ScummVM to the recent beta, and heard that familiar bleeping within about 90 seconds. I switched off then, as I’m not a complete layabout at work and I had plenty to do, but just knowing that I can go back and explore the solar system with Mickey and Pluto again anytime I like, even though our Commodore 128 is long, long, long dead, is immensely comforting.

It even more or less sums up my current feelings on video games. The best experiences, to me, involve adventure, intrigue, a decent amount of heart, and no less thought, preferably more. Where hundreds of thousands of other impressionable youth were gobbling down pellets in Pac-Man, or shooting down 10-pixel planes in Combat for the 2600, or God-forbid playing E.T. for Atari, I was flying the solar system in a primary-coloured, slow-to-load, memory crystal-searching starship from the planet Oron.

Good times indeed.

P.S. Stay tuned for reviews of the last five years in my gaming life, maybe more. Seems to me that reviews are something I’m quick at, and can help me write with a purpose on a regular basis. I’ve got a list here, I plan to address it.

First up, Portal.




About Me

You are currently browsing the Liam Dynes weblog archives for the l337 gamez category.

Longer entries are truncated. Click the headline of an entry to read it in its entirety.

Flickr

www.flickr.com
This is a Flickr badge showing public photos from liam.dynes. Make your own badge here.

Most Recent Comments

RSS